Post-Production Reflections from Paige Bonnetta, Jump Studios

Making a film is very much a collaborative project and we were fortunate to have a great group of people who had a hand in some aspect of Skeleton Girl. Paige Bonnetta, Production Coordinator at Jump Studios was one of those people. In a Q and A format, here are some of her comments regarding her involvement with the film.

What is your role at Jump?

I work as a Production Coordinator which involves coordinating, producing, writing and occasionally editing for projects big and small. Some notable clients are ESPN, NBC, HBO, MTV and Bleeding Art!

How did you first hear about Skeleton Girl?

When I first started at Jump, they were already on board for the project – and I was lucky enough to become involved from the onset with some post-production tests we performed.

How did you get involved?

As the principal photography began winding down I began the coordination of the post side of things, ramping up coordination as we began the edit and 3D convergence.

What was it about the film that piqued your interest?

I’ve never worked on a stop-motion film before but have always been interested in it as a filmmaking technique and artistic craft. I find creating this miniature world so fascinating – having ultimate control over everything in the film visually. You aren’t limited by what already exists like you are in a practical location, so you have so much more flexibility. The benefits of animation, with the charm of live action.

What did you do for the film?

I worked as the post-production coordinator through Jump Studios.

What was a highlight for you?

I feel like there were two main highlights for me. The first, being the sense of teamwork. It really felt like we were all part of something bigger than ourselves, like we were crafting this world, this sense of wonder, this time and this place. This story. The second would be the great technical feats conquered during the project. Though I was not involved directly with the technical troubleshooting – it was amazing to see both the problems discovered along the way, and the innovative solutions everyone came up with as a team.

What did you find most challenging?

With new, innovative ways of doing things do, of course, come challenges. The most challenging was when we would be up against a deadline, trying to solve something that hadn’t been done before. But we made it happen, and it was all the more amazing because of that.

How was it different (or was it) from other films you’ve worked on?

This was different in a few ways from other films I’ve worked on. One way is that sometimes I am involved with films on set, and I wasn’t on this particular project. The second was the particular changes to workflow with this being both a stop-motion and 3D film.

Any final comments?

It was a fantastic project, and I can’t wait to do another one with the Bleeding Art crew!

For more information on Jump Studios, visit

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